This manifesto outlines our values and proposals for addressing the impact of artificial intelligence (AI) on creative work and workers. While we focus on the creative and education sectors, our manifesto advocates for the interests of all workers who generate intellectual property or use their likeness while at work, including writers, performers, educators and others.
The creative and education sectors are vital to the UK’s economy, social cohesion and cultural identity. Creative workers are key contributors to AI development but face economic vulnerability if their rights are not protected. The rapid development of AI technology requires a response which centres the rights and interests of creative workers.
These are the values we consider fundamental to ensure this technology benefits all:
These proposals take forward the values outlined above:
Our manifesto outlines our values and proposals to address the impact of artificial intelligence (AI) on creative work and workers.
We acknowledge that workers across many industries engage in creative work when they carry out tasks capable of generating intellectual property or using their likeness. We refer to them as creative workers.
We recognise that creative workers are often but not always found in the creative sector. For example, teachers, academics, and other service workers who create or deliver content such as text, images, sound or video recordings in daily tasks also engage in creative work alongside writers, artists, and journalists. While we refer to the creative or education sectors in our manifesto to provide practical examples of issues and solutions, we advocate for the rights and interests of all creative workers across all industries.
We also acknowledge that the development of AI technology itself raises legal and ethical concerns on a global scale such as the wellbeing and safety of workers involved in creating the technology, data sovereignty or environmental degradation.
We acknowledge that artificial intelligence is a rapidly evolving technology whose impact on our work, education and personal lives will change. We may revisit the values and proposals outlined in our manifesto in light of future developments.
We note:
It can be practically difficult for creative workers to organise as many are engaged on a project-by-project basis, often with no single or identifiable workplace.
It should be clear to people:
This information should be up to date, sufficiently detailed and made available in a clear and accessible manner.
This information is important for:
People, whether they are workers, students or members of the public, should be given the freedom and opportunity to decide when, how or if:
Consent to engage with technology should be freely given, informed and express. In certain circumstances, workers should have the right and opportunity to withdraw their consent.
Workers should be free to adapt their use of technology to their individual needs or values. This is especially important to ensure professionalism, integrity and inclusivity at the workplace. Collectively bargained agreements on technology use should safeguard the right of individual workers to personalise their engagement with technological tools.
We stress that workers’ consent and agency related to technology can be oppressed by disparities of power existing in their relationship with employers, engagers and technology, or other digital service providers, employers and engagers.
Strong rights, fair contractual terms and practices accounting and mitigating for those power imbalances are essential to safeguard consent and agency.
We restate the inherent value of human creativity, human involvement in the creative process and human-created content.
Human connection and human creativity are required to maintain the quality, authenticity and emotional resonance of creative, factual and educational content or activities.
While technology may be a useful tool at workers’ disposal when employed effectively and safely, maintaining meaningful human contact and involvement in the collection, creation and dissemination of information is crucial.
In particular, human engagement in the creative process is essential for professional and personal fulfilment, to meet the required standards of quality or care, or prevent deskilling. Human involvement is often necessary to ensure content generated with technology is context-appropriate and free from bias or errors. For example, human contact is essential in journalism to develop trust with sources and the public. In education, human contact is required to enable the emotional and relational dimension of learning and tailor the pace or outcome of learning to individual students.
Establishing robust rights and practices of attribution for human creatorship (eg, authorship, performership and craftsmanship) are key in safeguarding the value of human creativity and connection in creative, factual and educational content.
The development and deployment of technology should respect, preserve and support workers’ rights.
Relevant workers’ rights in the creation and use of technology can include:
Workers’ rights protection and preservation is implemented by ensuring that individual creators:
A rights-based approach is supported by international standard-setters like the United Nations (UNESCO),4 and is at the core of most international agreements on the development of ethical or responsible AI.5
We acknowledge and welcome the economic and democratic benefits technology may bring to our society.
We acknowledge and welcome the economic and democratic benefits technology may bring to our society, as a tool and as a sector of our economy. In particular, we acknowledge the efficiency gains technology can bring to workers’ activities, by completing tasks with less time or fewer resources.
Efficiency gains obtained from technology deployment should be redistributed to workers across the ‘value chain’ of the creative sector.
Legal and practical mechanisms should be introduced to ensure that the financial or technological value extracted from contributions by creative workers is shared with them.
In particular, workers should be financially compensated when rights-protected content they have created is used to develop or engage with technology for commercial purposes.
The deployment of technology to support information gathering, content creation or dissemination should not lead to the diminution or erosion of workers’ pay. The direct and indirect impact of technology on creative workers’ pay should be carefully monitored by the government to ensure careers can be started and sustained for workers of all ages and backgrounds.
Technology, in particular AI, should be designed for and with creative workers to ensure that its design and functions align with workers’ needs and values.
Today, most AI investment is focused on other industries than the creative and education sectors. The most commonly used AI systems and tools relevant to creative workers primarily target the consumer market. This creates a gap in the technology offering available to workers in the creative and education sectors.
AI systems designed for, and with the creative or education sectors may include the creation and use of AI tools:
Education and skills development in digital literacy and awareness of rights are essential for workers to use technology safely and effectively, while also managing the structural changes that technology may bring to their sector. Specifically, the ability to discern why, how and when to use technology is vital.
Maintaining the training and proficiency of workers, especially young workers, in traditional techniques, methods and tools relevant to their craft is also essential to ensure a well-rounded skill profile and avoid technology dependency.
Creative workers and their unions should be consulted about the design and deployment of technology within their sector with a view to reaching an agreement.
Collective bargaining is an effective way for workers, engagers, employers, technology developers, and users to adapt to fast-changing technologies like Artificial Intelligence. Collective bargaining agreements can be tailored to specific sectors, technology or commercial use cases and be updated more flexibly than statutory regulations.
Where necessary, creative workers should be supported by the government and industry leaders in collectively organising and negotiating with technology developers and engagers on AI.
Creative workers and their unions should also be consulted to shape proposals for regulation through industrial approaches or legislation. Regulators should adopt methods of consultation engaging for, and suited to, creative workers and unions. Creative workers often lack the resources to document and report the challenges they face in their sector to regulators as effectively as other stakeholders in the technology industries.
An over-reliance on technology, particularly AI systems, can lead to the standardisation and homogenisation of content, education and cultures.
We recognise that creative workers may face similar technological challenges as those experienced by stakeholders in other industries. This is the opportunity to work and stand together to make sure all interests are represented in technology design, deployment, and regulation.
We note the need to increase collaboration between stakeholders in the technology industry and creative workers. Collaboration should lead to reducing conflict (notably on data mining and the training of technology on rights-protected materials) and encourage technology development for-and-with creative workers.
Technology design or use should uphold equality and inclusion of workers as well as cultural diversity.
An over-reliance on technology, particularly AI systems, can lead to the standardisation and homogenisation of content, education and cultures that are created, shared, and consumed, resulting in a uniform view of the world.
The risk stems from:
Transparency, combined with measures to see technology developed for-and-by the creative sector can safeguard equality, inclusion and cultural diversity.
The transparent and clear labelling of machine-generated outputs is essential to maintain differentiation from human-created content and prevent the devaluation of human creativity.
To this end, the technology industry, the creative and education sectors must agree and adhere to consistent schemas and methods to label content generated by technology.
These labels should be both human- and machine-readable, accessible and sustainable to technology change.
The use of human-generated materials protected by rights like copyright for commercial data mining and technology development should only be permitted if the relevant creative workers and rights holders have ‘opted in’ by granting express, informed and freely given consent to do so. Current UK laws are consistent with this proposal and should be upheld as such.
The UK should not adopt an ‘opt-out’ mechanism, similar to the regime introduced in the EU by the Copyright in the Digital Single Market Directive 2019 because:
Experience of the EU ‘opt out’ regime reveals the mechanism to be practically unworkable because:
The UK government should recognise a right for creative workers and rights holders to request the removal of protected content from training datasets made available for commercial purposes. This right should be accompanied by clear enforcement measures (eg fines or pre-set damages), similar to those found in the context of data subject requests under the UK data protection laws.
The government should require that technology developers and organisations collecting rights-protected data make available user-friendly processes for creative workers or their unions to request the take- down and erasure of rights-protected content from their datasets.
Most statutory rights currently protecting creative workers’ intellectual property, fair compensation, or privacy can be assigned, licensed, or waived by contract. Creative workers often lose rather than leverage their rights in their contracts with engagers, employers, technology or digital service providers, due to low bargaining power. This is especially true of creative workers without union representation or not engaged on the basis of a collective agreement negotiated by their union.
Without safeguards against unfair terms and practices, including regulation, the legal protection granted to creative workers by the law can often become meaningless in practice, leaving them exposed to exploitative and unconscionable bargains.
Creative workers should be recognised as vulnerable parties in contractual negotiations to acknowledge that:
Contracts in which creative workers consent to broad transfers of rights should not be interpreted as a suitable legal basis for commercial data mining, technology development or digital imitations, unless the agreement explicitly references those activities and there is evidence of the worker’s free and informed consent. Here, ‘transfers of rights’ refer to assignments, licences, or waivers (sometimes known as ‘buy-outs’) of the creative workers’ rights.
Similarly, the interpretation of rights transfers should not be interpreted to include commercial activities or technological advances unknown to, or unforeseen by, creative workers, who therefore could not provide informed consent.
These interpretation principles should apply to past (or ‘historic’), present and future contracts made with creative workers. These interpretation principles should be:
Any clauses seeking to obtain rights or permissions to use of workers’ content or likeness for data mining, technology
development or use must be stated explicitly and separately from other clauses as well as written in plain language.
This is particularly important in the context of contracts which seek to obtain workers’ consents and for services or commercial activities whose core objective is unrelated to data collection, processing, or technology development. There should be no risk of confusion or conflation in workers’ minds regarding the commercial activity to which they consent.
Any contractual clauses placing an undue burden on creative workers, in the context of technology use or otherwise, should beclearly disclosed and explained to them before the formation of the contract.
Contractual clauses seeking to obtain from creative workers their permission to use and exploit all and any rights, present or future, in their work or likeness, irrevocably and perpetuity, in any media or technology including those unknown at the time the contract was formed, should be presumed unfair and declared unenforceable unless evidence reversing this presumption can be provided.
It is essential to prevent the erosion of creative workers’ intellectual property rights arising in their work or likeness such as copyright, moral rights, performer’s rights, and other registered rights.
Erosion of intellectual property rights occurs due to:
Government intervention is required to:
Government intervention is also required to increase intellectual property protection to:
If and when amending existing legislation, the government should take care to ensure no new change diminishes or erodes existing rights granted to creative workers.
Many workers rely on their likeness (their name, face, voice or physical appearance) in their daily work. Our likeness is not well protected under UK law. Although criminal protection against image-based abuse online notably in relation to ‘deepfakes’ is undergoing legislative reform, there remains a gap in protection for non-criminal yet harmful uses of people’s likeness. This leaves workers vulnerable to unauthorised uses of their likeness in professional and commercial contexts.
New likeness rights similar to image or personality rights commonly found in other jurisdictions should be introduced to provide creative workers with a straight-forward, effective, and robust means to:
These new rights will need to be balanced with others’ freedom of expression which may permit, under clear conditions, the use of protected likeness.
Any new likeness protection introduced should take care to ensure these rights vest in, and remain in the control of the identity- holder. Safeguards should be introduced to limit any transfer of likeness rights away from the identity-holder to strict conditions, and preserve the latter’s rights to work and trade, free speech and privacy.
Many workers rely on their likeness (their name, face, voice or physical appearance) in their daily work.
Remuneration schemes in the form of licensing or compensation mechanisms should be implemented to ensure that new commercial activities such as data mining, AI training and other uses on rights-protected content are carried out legally, with the informed consent and fair remuneration of workers.
Such remuneration schemes should be voluntary. Creative workers should be free to join or abstain from participating in these schemes.
Remuneration schemes, including licensing agreements should be established in negotiations with creative workers’ unions.
These agreements and schemes should be both sector-specific and differentiated based on the context of application of the technology.
Remuneration schemes should take care to ensure that they benefit creative workers, rather than intermediaries, like studios, distributors, online platform services, who may have previously acquired other rights to control the commercial exploitation of workers’ content or likeness.
We envisage the need to establish two regimes to cover data mining, AI training and use:
Additionally, those remuneration schemes will need to cover different points of interaction between the technology and rights-protected content:
A differentiated approach rather than a one- size-fits model to remuneration schemes is preferrable. Remuneration schemes should be sector specific, and in some cases use specific, to perform well for creative workers, technology developers and users.
For example, text written by journalists, academics or novelists may be subject to different terms of use and remuneration rates depending on whether the text:
Industrial needs to be assessed comprehensively by the UK government and with the participation of creative workers’ unions and other industry stakeholders to inform industrial negotiations. The findings of this assessment should be made publicly available for transparency to inform negotiations between technology developers and creative workers’ unions.
Creative worker unions are best placed to negotiate the terms of remuneration schemes with technology developers, engagers and employers. Depending on the outcome of these negotiations, the intervention of the UK government may be required to support its implementation through legislation, administration or financing.
The table below describes different options remuneration schemes which may be adapted to uses of protected content with or for AI.
Creative workers should receive enhanced protection in relation to their moral right to be attributed as authors or performers of their work.
The moral right should not require assertion or any other formality to be completed by the author or performer, in accordance with international treaties on moral rights binding under UK law.
New legislation should be introduced to:
The creative sector and technology industry also need to practice improved and consistent credit and attribution standards to ensure human creativity and creatorship are clearly communicated.
The creative sector and technology industry should establish standardised, user-friendly and machine-readable schemas and tools to communicate credits, rights restrictions and permissions to use human-created content, including for data mining and training purposes. These schemas and tools should be both human- and machine-readable.
Technology developers must disclose clearly: how the technology operates, and what resources were used to develop the technology, such as the content used to train technology.
Technology developers should provide a description of how their technology operates in a clear manner, free of technical jargon.
This description should cover:
This information should be made available to:
This information is important to correct the information asymmetry existing between technology developers and stakeholders in the creative and education sectors.
This information is also crucial for creative workers and other stakeholders in those sectors to make an informed choice of technology aligned with their values.
Technology developers should evidence that their activities comply with applicable laws to correct the information asymmetry existing between and rights holders with regards to how and for what purpose their work has been used.
Where human-generated content is used to create or improve technology like AI systems, technology developers should make available clear, user-friendly, and sufficiently detailed logs of such content.
The logs should be structured and shared to enable rights holders to exercise their rights, where appropriate.
These logs should include information about what and how data has been collected, stored and processed, and on what legal basis.
Technology developers should produce and maintain such logs whether they develop technology for commercial and non-commercial purposes.
Creative workers need access to user-friendly, accessible and timely legal redress and means of enforcement to defend their rights.
Existing legal procedures providing simplified and specialist venues like the Intellectual Property Enterprise Court (IPEC) remain too technical and expensive for creative workers to engage with in the defence of their rights. This is especially the case for workers who are not union members and cannot easily access legal representation or represent themselves due a lack of resources.
By contrast, the Information Commissioner’s complaint procedures for breach of the UK General Data Protection Regulations (UK GDPR) provides a more user-friendly approach to rights infringement, but its scope of application is limited. Similarly, the small claim track of the IPEC or the Intellectual Property Office’s mediation services may provide more affordable and flexible means to dispute resolution but remain under-used by stakeholders.
Taking on board lessons learnt from user- experiences in the dispute support services of the IPEC, ICO and IPO, the UK government should introduce a new and specialised forum for rights enforcement accessible to creative workers.
Any new forum for rights enforcement should have the means and authority to hear disputes involving a foreign party, or activities carried out abroad. This is particularly important as online services enable rights infringement on a global scale, and the majority of technology market leaders are currently headquartered abroad.
Additionally, the UK government should ensure unions are able to introduce legal proceedings in the collective interest of their members, and modify the law to this end where necessary.
Creative workers need access to user-friendly, accessible and timely legal redress and means of enforcement to defend their rights.
The UK government should introduce clear and enforceable sanctions, such as fines, for the breach of data mining restrictions communicated by creative workers and rights holders.
These sections should be enforceable in the UK through user-friendly and accessible processes.
International and UK regulators should seek to harmonise without watering down the rights of creative workers across countries to prevent ‘jurisdiction shopping’ by technology developers and users. At present, while intellectual property rights are relatively well harmonised, it is not the case of likeness protection, contracts, or personal data protection. Significant differences in protection exist between the UK and key trading partners or technology market leaders, like the United States and the European Union. These differences are a barrier to cross-border innovation partnerships and worker protection due to legal and commercial uncertainty. These differences may also incentivise investors to outsource their activities to countries with clearer or lower regulatory standards, inadvertently encouraging a ‘race to the bottom’.
In particular, the UK should clarify its position in relation to recently introduced EU standards through the Digital Single Market Directive 2019, the Digital Services Act 2022, and the AI Act 2024. This is important because standards set by the EU may become global industry standards due to the economic weight of the EU, and to support the trading relations with EU countries.
The UK government should establish an independent body to oversee and regulate the integration of Artificial Intelligence into our lives, including the creative sector.
This body should have social partner representation and sufficient technical expertise to conduct sector-by-sector impact assessment and interventions to ensure a response tailored to the needs of individual industries.
This body should prioritise the collection and analysis of rigorous evidence on the impact of AI on the creative sector, both positive
and negative. There is currently a lack of empirical and rigorous evidence capturing the benefits and risks of the technology for the creative sector, which makes it impossible for leaders of the creative sector or the technology industry to make effective and informed interventions.
This body should also be granted meaningful means of sanction for rights and regulation infringement.
The UK government and regulatory bodies should adopt a comprehensive cultural lens on the impact of technology, such as AI, on the creative and education sectors. This means documenting, assessing and supporting with appropriate policies the multi-faceted relationship the technology industry, the creative and education sectors entertain with each other, on AI specifically.
Creative workers are the custodians and producers of key resources needed for AI innovation (like human-generated content or public trust) and may grow to co-develop technology if supported adequately.
National, regional and sector interventions on AI should seek to value and support the active role played by the creative workers in shaping AI innovation.
Creative workers are underserved by the technology market. The current offering of AI technologies targeting this sector is low, and not well aligned with their needs and interests. Noting this, the government should intervene to support collaboration between the technology industry and creative workers by fostering technology diplomacy.
Creative worker unions, technology leaders and the government should cooperate to increase technology diplomacy between them. This may take the form of regular roundtables held with these stakeholder groups, and the establishment of targeted fora to sustain ongoing discussion, collaboration and negotiations.
Such events must involve worker representation and should be designed to level power and resources inequalities amongst participants to ensure less-well- resourced participants feel equipped to engage on an equal footing. This may require upskilling participants on technical topics beforehand.
The government, further and higher education organisations, as well as unions should provide training opportunities for creative workers on data, technology and rights relevant to new technologies like artificial intelligence.
Training should be sector-specific, accessible by workers in different forms of employment (notably freelancers, self-employed or employees within SMEs structures), and the curriculum should be regularly updated.
Creative workers should have the opportunity to receive training in how to use AI in the context of their work before or after they’ve entered the workforce. Training prior to entering the workforce should cover both new and traditional skills, techniques
and tools to prevent deskilling and technology dependency.
Training opportunities can be provided by further education institutions, professional associations, unions, and employers. The UK government should support organisations and employers by funding training opportunities. In particular, funding should be made available by the UK government to ensure access to training by freelance workers, and employees in less-well- resourced organisations to prevent digital and innovation exclusions.
For anyone who would like to read more about the impact of AI on creative work, see the resources and vision shared by TUC members.
› Equity (2023) AI Vision Statement
› Equity (2023) AI Toolkit
› Equity (2023) AI: Know Your Rights
› NAHT (2024) Artificial Intelligence (AI) in Education
› National Union of Journalists (2023) NUJ Briefing on Artificial Intelligence
› National Union of Journalists (2024) Artificial Intelligence: journalism before algorithms
› NASUWT (2023) Artificial Intelligence and Digital Technologies
› Public and Commercial Services Union (2024) Where We Stand on AI
› University and College Union (2021) Guidance on GDPR, Moral and Performance Rights and Accessibility in Recorded Lectures/Lessons
› Writers’ Guild of Great Britain (2024) WGGB Manifesto: putting writers at the heart of the story
› Writers’ Guild of Great Britain (2023) Writers and AI: a policy position statement
› Writers’ Guild of Great Britain (2024) Using Generative AI as a Research and Writing Tool: the
This manifesto builds our previous manifesto on Dignity at Work and the AI Revolution. If you are interested in discussing our work with us, or collaborating with us over any aspect of this manifesto, please contact us.
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